This isn't an argument against platforms like Vapi or ElevenLabs. Those systems offer far more than orchestration: APIs, observability, reliability, and deep config options that would take real effort to reproduce. For most teams, rebuilding all of that would be a mistake - being able to test and validate a voice agent app without getting to this level of technical depth is truly amazing, and that's how I first got excited about the technology.
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renderComponent(controller); // Promises created, objects allocated
With that, our work is done, and we can say that we really have matched or exceeded the NES version with our C64 port. The final source code is here, and the compilation archive will also offer all historical versions.